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Know Me: An Icebreaker game by Nomie

Imagine walking into a classroom where no one knows each other. With only a few minutes to build connection, teachers need an activity that is engaging, intuitive, and easy to facilitate.


Know Me is an educational icebreaker game created by Nomie to help students connect through playful conversations. As part of a four person UX consulting team, we conducted a formative usability evaluation to understand how the game performed in real classroom settings and identify opportunities to improve the experience for both teachers and students.

👤 Role

UX Researcher

🏢 Client

Nomie Startup

(Educational Technology)

🗓️ Timeline

10 Weeks (Jan - March 2025)

As part of a four-person UX consulting team through Tech3Lab at HEC Montréal, we partnered with Nomie to evaluate Know Me, an educational icebreaker game designed for classroom use. Our goal was to understand how well the game performed in a real classroom environment and identify opportunities to improve the experience for both teachers and students.


To evaluate the experience, we focused on three key dimensions of usability:


💡 Learnability: Can first-time players understand the game quickly with minimal guidance?

Efficiency: Can teachers facilitate the activity within a typical class period?

🎯 Effectiveness: Does the game successfully achieve its intended educational and social objectives?

Note: This report is shared with Nomie's permission as a supplementary case study resource. Comprehensive research reports are an important part of UX research, showcasing the research process, evidence-based insights, and how findings are translated into actionable design recommendations.